AI Insights · Timothy · April 2022
Top 5 Sandbox Games on iOS in Central America Q1 2022
In Q1 2022, Central America's top sandbox games on iOS saw varied performance in downloads, revenue, and active users. Highlights include trends from popular titles like Roblox and Minecraft.
In Q1 2022, the top sandbox games on iOS in Central America showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading games, based on data from Sensor Tower.
Roblox experienced a steady decline in weekly downloads, starting at 43.2K at the end of December and dropping to around 25.6K by the end of March. Weekly revenue for Roblox showed some fluctuations, peaking at $177.7K in the last week of December and ending Q1 at approximately $135.5K. The game’s weekly active users also saw a decline, from 513.5K at the start of the quarter to 465.9K by the end.
Minecraft had relatively stable weekly downloads, fluctuating between 1.2K and 1.4K throughout the quarter. Its weekly revenue saw a downward trend, starting at $64.4K in late December and decreasing to $37.1K by the end of March. The number of active users also saw a decline, from 138.1K to 115.7K over the same period.
Terraria maintained low yet consistent weekly downloads, starting at 177 and dropping to 143 by the end of March. Weekly revenue for Terraria hovered around the $700-$900 range, peaking at $888 in mid-March. Active users showed a general increase, growing from 1.1K to 1.2K over the quarter.
Crafty Lands saw a decrease in weekly downloads, from 1.1K at the start of the quarter to 514 by the end. Its weekly revenue remained relatively stable, ranging from $345 to $457. The number of active users also declined, from 1.6K in late December to 1.2K by the end of March.
Rec Room: Play with Friends had a varied performance in weekly downloads, peaking at 17K in late January and ending the quarter at approximately 9.8K. Weekly revenue showed an upward trend reaching $655 in late February before settling at $399 by the end of March. The game’s active users increased from 10.5K to 17.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.